A test of artificial intelligence (AI) for Australia’s corporate regulator ASIC found it was worse at summarising info than humans were.
— Read on www.crikey.com.au/2024/09/03/ai-worse-summarising-information-humans-government-trial/
Category Archives: Computers
This one important fact about current AI explains almost everything
An entire industry has been built – and will collapse – because many people haven’t yet gotten it.
— Read on garymarcus.substack.com/p/this-one-important-fact-about-current
From Infocom to 80 Days: An oral history of text games and interactive fiction | Ars Technica
MUDs, Usenet, and open source all play a part in 50 years of IF history.
— Read on arstechnica.com/gaming/2024/06/from-infocom-to-80-days-an-oral-history-of-text-games-and-interactive-fiction/
Apple’s AI Strategy in a Nutshell – by John Hwang
The sleeping giant finally reveals its hand..
— Read on nextword.substack.com/p/apples-ai-strategy-in-a-nutshell
The AI Revolution Is Already Losing Steam – WSJ
The pace of innovation in AI is slowing, its usefulness is limited, and the cost of running it remains exorbitant
— Read on www.wsj.com/tech/ai/the-ai-revolution-is-already-losing-steam-a93478b1
What the Internet Was Like in 2004
A look back at web technology in 2004 — when Flickr and Gmail launched, blogging plus RSS was the new social software, Google IPOed, and the first Web 2.0 Conference happened.
— Read on cybercultural.com/p/internet-2004/
ICQ shutting down after almost 28 years
Damn. That long.
I had an account with a low 7 digit ID that I lost access to when I changed mail providers.
— Read on www.theverge.com/2024/5/25/24164579/icq-shut-down-june
Soundtrack for Gen X
Starring The Computer
A site for answering the real important questions, like what computer did they use in that film?
There is a Commodore VIC-20 in John Wick 2 and a TI-99/4a in Defiance!
Infocom
A great trip down memory lane with the old Infocom games. I played these on the TI-99/4a and then later the Amiga. I didn’t finish too many of them, but they were a fun challenge.
When the iPad came out, they were all ported to iOS along with the maps, 3D representations of the “feelies” (the physical object related to the game that was packaged with the game) looked very professional, but the move from 32 to 64bit on iOS meant it stopped working.
Fortunately, there are still emulators around to play them for now.